Knowledge-level Creativity in Game Design.
Adam M. Smith, Michael Mateas · 2011
Drawing on inspirations outside of traditional computational creativity domains, we describe a theoretical explanation of creativity in game design as a knowledge seeking process. This process, based on the practices of human game designers and an extended analogy with creativity in science, is amenable to computational realization in the form of a discovery system. Further, the model of creativity it entails, creativity as the rational pursuit of curiosity, suggests a new perspective on existing artifact generation challenges and prompts a new mode of evaluation for creative agents (both human and machine).