Technical Report: There's No Place Like Home

Kelly McGuinness · TRAP@NCI (National College of Ireland) · 2016

No Place Like Home is a First Person Shooter game developed in Unity 3D. The objective of this game is to move through the 3d environment and shoot the enemy while trying to stay alive. I had initially intended on my game being the typical FPS style game where the player is a soldier. I needed to come up with an unique aspect to set my game aside from all the FPS's already on the market. My imagination grew the more I worked on the game and I decided to use an interesting back story to my advantage. They say you shouldn't base on a game on a story, but rather develop the game and the story will come. Every game also needs a hero type character that can kill hundreds without coming across like the bad guy. Making the enemies fantasy based can make this more socially acceptable. I decided to use skeleton like creatures and a God of the underworld for my main boss character. Based on what I already had in my game I thought of a suitable back story that would be interesting and unique enough. I also wanted to incorporate some new technology so after some research I came across RAIN AI. I felt this would be something unique I could add to my project as it's a relatively new technology and not many people are using it in their games. Not being a gamer myself I felt like I found a hidden gem inside the Unity game engine.

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