Understanding Human Creativity for Computational Play.

Alexander Zook, Mark Riedl, Brian Magerko · 2011

Play is a creative activity involving the construction, use, and modification of game frameworks. Developing computational agents capable of play with humans re-quires a formal categorization of the key aspects of play. We propose a theoretical framework to differenti-ate the knowledge, actions, and intentions employed by play agents. Play knowledge may be pre-conventional (lacking formal rules), conventional (composed of do-main-specific rules), or post-conventional (including both domain specific and out-of-domain rules). Actions may exploit, explore, generate, or modify play knowl-edge to create play experiences. These experiences may be pursued with ego-centric (self-oriented) or exo-centric (other-oriented) intentions. We illustrate this framework with examples from research on play and re-late this to existing creativity models.

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