Implementation of a Scene Expansion Mechanism Using an Event Sequence: As a Mechanism in an Automatic Narrative Generation Game
Jumpei Ono, Takashi Ogata · International Journal of Knowledge Engineering · 2016
The goal of this study is to develop a game that generates a story automatically based on the story creation process used in Table-top role playing games (TRPGs).TRPG is an analog game that employs the creativity of the game player.We have already produced a mechanism for developing a scene sequence from a mutual communication between game master (GM) and player (PL) experimentally.This mechanism generates a story constructed from a few scenes.Scenes are parts of a story that are separated by a temporal and spatial border.In this paper, we introduce a mechanism to expand scenes by using event sequence information with the goal of generating a long story.The event sequence information is obtained using a semi-automatic event sequence acquisition system that was developed in previous work.