DISTRIBUTED IMMERSIVE PERFORMANCE
Elaine Chew, Alexander A. Sawchuk, Roger Zimmermann, Vely Stoyanova, Ilia Tosheff, Christos Kyriakakis, Christos G. Papadopoulos, Alexandre R. J. François, Anja Volk · 2004
The goal of Distributed Immersive Performance (DIP) is to allow musicians to collaborate synchronously over distance. Remote collaboration over the Internet poses many challenges such as delayed auditory and visual feedback to the musicians and a reduced sense of presence of the other musicians. We are systematically studying the effects of performing under remote conditions so as to guide the development of systems that will best enable remote musical collaboration. First, we present a narrative of our evolving distributed performance experiments leading up to our current framework for the capture, recording and replay of high-resolution video, audio and MIDI streams in an interactive collaborative performance environment. Next, we discuss the results of user-based experiments for determining the effects of, and a partial solution to, latency in auditory feedback on performers ’ satisfaction with the ease of creating a tight ensemble, a musical interpretative and adaptation to the conditions. Overview The Distributed Immersive Performance (DIP) project explores one of the most challenging goals of networked media technology: creating a seamless environment for remote and synchronous musical collaboration. Participants in the performance are situated at remote locations, and the interaction occurs synchronously, as in ensemble playing rather than a masterclass scenario. One might ask: • WHY create and study remote synchronous music collaboration environments? (are we crazy?) • WHO else has tried this? (related work) • WHAT have we done? (recent experiments) • WHAT have we found? (latest results) • HOW is this of relevance? (impact for musicians) 1 Presenters at the panel session on “The Internet for Ensemble Performance? ” E-mail: {echew,