MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis · OAR@UM (University of Malta) · 2015
This paper describes MiniDungeons 2 (MD2): a turn-based rogue-like game developed to support research in capturing and modeling player decision making processes through procedural personas and using such models as critics for procedural content generation. MD2 intends to provide a full-circle framework for collecting, modeling, simulating, and producing content for player decision making styles. The fully instrumented and telemetric game will soon be made available to the public to be played on smart-phones for the purpose of collecting as many play traces, representing as many different decision making styles, as possible.