Preliminary usability and heuristics model for mobile games, in the aspect of Control Feature

Farahwahida bt Mohd, Ezri Hielmi Che Daud, Shamsul Anuar Mokhtar · 2016

This research is proposing for a new preliminary usability and heuristics model for the use of mobile games, used on touchscreen devices. Due to the nature and limitations of both touchscreen and mobile devices, designers today meet with new challenges of designing game for this particular use. Prior to this, conventional usability heuristics are not fully applicable for evaluating mobile games. In order to develop the said model, various references are used. Focusing on one of the most crucial feature in mobile games, which is the control feature, this preliminary model comprises of five usability features which will be discussed more briefly in the next part of this paper. The results of this study will provide mobile game designers with a set of usability heuristics, particularly on the Control Feature as their guidelines for designing and evaluating control feature on mobile games.

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