HoVerTable PONG
Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura · 2016
In face-to-face situations, tabletop displays have been used to share information among multiple users. The use of mid-air images is promising for using the space above a tabletop. However, in our previous research, the mid-air images on a tabletop were fixed in the depth direction. To design a digital PONG-like game, the mid-air image needs to move freely horizontally on the table.