Real-time Water Simulation with Wave Particles on the GPU

Daniel Mike · 2015

When rendering large bodies of water in real-time an efficient method is required to model water waves. This article describes a method for real-time interactive generation of such waves. We use the wave particle method to describe wave propagation in a fluid medium. The method allows to simulate interactions of water with general shaped rigid bodies in real-time. We present a GPU implementation of the method and show results in scenarios such as open ocean waters or pools with water boundaries.

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