Towards Supporting Volumetric Data in FurryBall GPU Renderer
Michal Ben · 2011
This paper describes an implementation of volumetric rendering for FurryBall gpu renderer. Since FurryBall is directly integrated into Autodesk Maya, our volumetric renderer supports all types of fluids, which can be simulated in Maya. We discuss the issues of integrating volumetric rendering into the FurryBall renderer. We show that our implementation of volumetric rendering is up to 3 orders of magnitude faster than Mental Ray on the tested scenes.