RoboBuilder: A Program-to-Play Constructionist Video Game
David Weintrop · 2012
As the popularity of video games continues to grow, we see the medium as an increasingly important venue for giving young learners an opportunity to engage in constructionist learning. This paper introduces RoboBuilder, a blocks-based programming game that draws on constructionist design principles as well as video game norms to create a fun, challenging computational learning environment. After describing the game and discussing previous work that informed its design, we introduce two innovative features of RoboBuilder.