SPECIFYING MULTIAGENT ENVIRONMENTS IN THE GAME DESCRIPTION LANGUAGE
Stephan Schiffel, Michael Thielscher · 2009
Abstract: The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language for general game players, which are systems that learn to play previously un-known games without human intervention. In this paper, we show that GDL can be readily used as a spec-ification language for a large class of multiagent environments. The resulting specifications are declarative, compact, and easy to understand and maintain. At the same time they can be fully automatically understood and used by autonomous agents who intend to participate in these environments. Our main result is a formal characterization of the class of multiagent environments that can be described in GDL. 1