Game Design and Development Capstone Project Assessment Using Scrum

John Glossner, Nicholas Bertozzi, Charles Stevenson · 2015

This paper discusses the transition of a senior game design and development course project to a scrum-based methodology from the traditional waterfall process.The paper explains the scrumbased tools used to facilitate the project and observations on the transition.Examples are given of student documentation and the methodology used to generate them.The prototype game will be demonstrated at the presentation.In game design and development, by always producing an iterated playable game, students are able to focus on "finding the fun" in the game.Using the Scrum methodology all course outcomes were achieved.

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