Why the VR You See Now Is Not the Real VR

Mike Zyda · PRESENCE Virtual and Augmented Reality · 2016

November 01 2016 Why the VR You See Now Is Not the Real VR Mike Zyda Mike Zyda Director, USC GamePipe Laboratory Professor of Engineering Practice Department of Computer Science University of Southern California Los Angeles, CA 90089 [email protected] Search for other works by this author on: This Site Google Scholar Author and Article Information Mike Zyda Director, USC GamePipe Laboratory Professor of Engineering Practice Department of Computer Science University of Southern California Los Angeles, CA 90089 [email protected] © 2016 by the Massachusetts Institute of Technology2016 Presence: Teleoperators and Virtual Environments (2016) 25 (2): 166–168. https://doi.org/10.1162/PRES_a_00254 Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Mike Zyda; Why the VR You See Now Is Not the Real VR. Presence: Teleoperators and Virtual Environments 2016; 25 (2): 166–168. doi: https://doi.org/10.1162/PRES_a_00254 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 2016 by the Massachusetts Institute of Technology2016 Article PDF first page preview Close Modal You do not currently have access to this content.

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