A General Framework for Designing and Implementing Unicursal Games for Children

Lipeng Fan, Mingyong Pang, Ruimeng Cheng · 2015

In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children's spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.

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