Using Logo to Model and Animate
Pavel Boytchev · 2005
This paper presents special techniques for building 3D models. The main idea is based on having these models programmed entirely in Logo. Some of the models have been used in Logo-based 3D Computer Graphics course for high-school students with minimal programming knowledge. The presented methods demonstrate how students can be involved in the process of creating models and animations in an easy to understand way. The variety of models helps students to realise all the magic things they can do with Logo.