ANGELINA - Coevolution in automated game design

Michael Lee Cook, Simon Colton · 2012

Figure 1: Screenshot from a game about a murdered aid worker from Scotland. The background image is of the Scottish landscape, and a red ribbon image has been selected to represent the aid charity. ANGELINA ANGELINA is a co-operative co-evolutionary system for automatically creating simple videogames. It has previously been used to design both simple arcade-style games and twodimensional platformers. In the past, ANGELINA’s efforts have been focused on mechanical aspects of design, such as level creation, rule selection and enemy design. We are now in the process of expanding ANGELINA’s remit to cover other aspects of videogame design, including aesthetic problems such as art direction and the selection and use of external media to evoke emotion or communicate meaning.

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