An IoT computational robotics learning laboratory in Vila Velha, Espirito Santo
Otávio Lube dos Santos, Davidson Cury, Jadson do Prado Rafalski, Pedro David Netto Silveira · 2016
The amount of technologies that appear every day as educational applications is surprising. Within the sciences area we can highlight the technologies for the study of programming and robotics, that help students of all skill levels to develop their logical thinking and propose functional prototypes to solve their problems of everyday life. The applicability of these technologies makes them excellent learning objects by allowing interaction with learners. This article presents a case of successful implementation of a robotics lab for a city of the state of Espirito Santo, in Brazil, which is now in replication, to ensure access to this technology to all students of elementary school. With the help of robotics learning objects, such as LEGO Mindstorms kit, Arduino boards, programming simulators and Internet of Things concepts, we propose here a methodology based on leaning projects for learning technological concepts of robotics and computer automation.