A Framework for Furniture Visualization in WebGL: A User Study Based Extension

Max Espinoza · 2014

As an extension of current research done in architectural day-lighting simulation I provide a framework for the visualization furniture in user sketched spaced in WebGL for ease of use and accessibility. We also provide a naive furniture optimization using a simulated annealing approach. Using a texture output for lighting values of a given space, a simplified cost function, and a specified number of furniture items we find an approximate arrangement in an arbitrary shaped room. The framework provided, can be extended to use a Metropolis-Hasting state-search step to solve the optimal furniture arrangement for light, and other ergonomic properties. Above is shown the pipeline of the online interface. We start with a sketching interface where you can draw wall primitives and then save them into the server, in which daylighting simulation is computed. A visualization is shown on middle image is the resulting scene with textures on a 3D model. On the right is the furniture visualization after running our naive optimization for 20 iterations.

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