From Games to Models for Games
The MIT Press eBooks · 2014
This chapter contains sections titled: 6.1 Some simple scenarios, 6.2 Different styles of reasoning and modeling choices, 6.3 Triggers for jumps: Diversity of knowledge in games, 6.4 Modal logic of game trees, 6.5 From nodes to histories: Dynamic and temporal logics, 6.6 Procedural information and epistemic forests, 6.7 Observation uncertainty and imperfect information games, 6.8 Taking stock: Models of extensive games, 6.9 Adding beliefs and expectations, 6.10 From statics of games to dynamics of play, 6.11 Conclusion, 6.12 Literature, 6.13 Further directions