Evolving Simulated Mutually Perceptive Creatures for Combat
Michael O'Kelly, Kaijen Hsiao · The MIT Press eBooks · 2004
A fundamental obstacle in evolutionary simulations is the necessity of designing more complex simulations to elicit more complex behaviors.We use a combat-based fitness measure to attempt to circumvent this problem.We have designed a simulation that simultaneously evolves the brains and bodies of creatures for one-on-one combat in a threedimensional environment with realistic physics.By giving the creatures a rich sensorium, we allow them to react sensibly to each others' actions.We discuss the effective, elegant and diverse simulated fighters that emerge, and examine whether qualitatively greater evolutionary complexity arises.