Fractal Terrain Generator, 2nd International Conference on Soft Computing
Budi Hartanto, Monica Widiasri, Widjaja, Gunawan · Ubaya Repository (University of Surabaya) · 2010
Simmulated terrains have been extensively used in many flight simulators or games. Unfortunately, creating large terrains can be considered tedious or complex job. Therefore some flight game makers only created a limited amount of terrain and reused the same terrain for another level of the game. Though it seems solving the problem, increasing the number of terrains used in the program may make the game becomes more interesting. Since terrain actually is a fractal, the terrain can be generated using the concept of fractal. The resulted terrains can be saved in a text file to be utilized by any other programs. This research has overcome the terrain creation problem by generating user-defined terrain automatically.