Non-uniform light field compression: a geometry-based method for image processing

Wendong Wang, Yin Baocai, Kong Ddehui · 2003

A geometry-based image compression method-non-uniform light field compression is proposed by combining bi-triangle-based surface light field partition and non-uniform factoring of light field matrix, through which a four orders magnitude compression ratio can be achieved. Starting from dense images captured from vantage points, the codec resample these original data and partition the resampled data over bi-triangle. Then the codec arrange these partitioned light field data into 2D matrices and approximate the matrices through factoring them into non-uniform textures. Finally the codec group these textures into tiles and further compress these textures using ordinary still image compression techniques. Novel image can be rendered in real-time through texture mapping. In this paper we illustrate the compression efficiency and rendering performance through dense images captured in real scene.

Read the paper · More papers on PaperTik