A dice game in third person augmented reality

Randy Colvin, Thịnh Nguyễn Hưng, David Jimison, Benjamin Johnson, Eben Myers, Tina Blaine · IEE Review · 2004

We describe a prototype entertainment application of the augmented-reality toolkit based on a fantasy dice game. Two players roll dice bearing glyphs that are interpreted by a computer, which provides graphical and auditory feedback. Our prototype uses entirely consumer-grade equipment: a USB Webcam, a projector, and a 2 GHz desktop with 5.1 surround speakers. Unlike many AR-Toolkit applications, our players are not encumbered by head-mounted displays. Face-to-face gameplay, integrated with the physicality of a traditional dice game, display results on a shared projection screen from a third-person point-of-view. This combination of elements provides a unique application of AR-Toolkit for merging the spectacle of modern video games with a tangible interface.

Read the paper · More papers on PaperTik