An Efficient Algorithm for Real-Time 3D Terrain Walkthrough

Michael Hesse, Marina L. Gavrilova · 2009

Abstract − The paper presents an efficient algorithm based on ROAM for visualization of large scale terrain models in realtime. The quality and smoothness of the terrain data visualization within a 3D interactive environment is preserved, while the complexity of the algorithm is kept on a reasonable level. The main contribution of the paper is an introduction of a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LOD) updates. In addition, the paper presents experimental comparison of a variety of culling techniques, including a newly introduced method: relational position culling. These techniques are incorporated in the visualization software, which allows to achieve more realistic terrain representation and the real-time level of detail reduction.

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