Traffic Recognition and Characterization Analysis of MMORPG

Fang Liu, Guotao Yan, Wenli Zhou · 2006

A significant share of today's Internet traffic is generated by online games. Unlike traditional services provided by Internet, such as WWW, FTP, SMTP, etc, online games use dynamic ports in transport layer, which causes trouble to traffic recognition from massive Internet traffic. In this paper, a way to recognize MMORPG (Massive Multiplayer online Role Playing Games) traffic is proposed. In this method, MMORPG traffic is recognized by payload inspection. As an illustration of this method, the whole procedure of traffic recognition of Legend in Mir, a popular MMORPG in China, is presented. Furthermore, traffic bandwidth of upload and download, packet length distribution and packet interval distribution are analyzed in detail.

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