Multi-Device Storyboards for Cinematic Narratives in VR
Rorik A. Henrikson, Bruno De Araujo, Fanny Chevalier, Karan S. Singh, Ravin Balakrishnan · 2016
Virtual Reality (VR) narratives have the unprecedented potential to connect with an audience through presence, placing viewers within the narrative. The onset of consumer VR has resulted in an explosion of interest in immersive storytelling. Planning narratives for VR, however, is a grand challenge due to its unique affordances, its evolving cinematic vocabulary, and most importantly the lack of supporting tools to explore the creative process in VR.