Using smart phones for large-display interaction

Jens Bauer, Sebastian Thelén, Achim Ebert · 2011

Due to their size, large high-resolution screens have become popular display devices used in collaborative scenarios. However, traditional interaction methods based on combinations of computer mice and keyboards often do not scale to the number of users or the size of the display. Modern smart phones featuring multi-modal input/output by means of built-in cameras, acceleration sensors, internet capability, touch screens and considerable memory offer a way to address these issues. In the last couple of years they have become common everyday life gadgets. In this paper we conduct an extensive user study comparing the experience of test candidates when using traditional input devices and metaphors with the one when using new smart phone based techniques, like multi-modal drag and tilt. Candidates were asked to complete various 2D and 3D interaction tasks relevant for most applications on a large, monitor-based, high-resolution tiled wall system. Our study evaluates both user performance and satisfaction, identifying strengths and weaknesses of the researched interaction methods in specific tasks. By breaking these tasks down into a well-defined set of subtasks the results of each task are comparable to each other and can be classified by subtask and use case. Results reveal a superior performance of users in certain tasks when using the new interaction techniques. Even first-time users were able to complete a task faster with the smart phone than with traditional devices.

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