VR in Movies: Hollywood has fully embraced the dawn of the VR age
P. Dempsey · Engineering & Technology · 2016
Any entertainment format needs content. There must be something to watch. Convincing content providers to adopt a new one requires two things: first, powerful research and development and promotional support for the core hardware platform. Second, a comprehensive infrastructure that enables cost-effective development and production of the content itself. The early signs for VR moviemaking are that those components are in place. In hardware, Sony (P1ayStation VR), Facebook (Oculus Rift), HTC (Niue) and Google (Cardboard) are the spearhead - megabucks players that have made Hollywood take notice. It's not an engineering question, but a cognitive one - and that's largely the point. Hollywood has accepted the viability of VR technology and is getting down to the nitty-gritty of how to exploit it.