Playtesting for indie studios

Pejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow · 2016

Creating video games is a lengthy and demanding process. Financial success for games studios often depends on making games that deliver a fun and engaging experience for a diverse audience of players. Therefore, understanding how players interact and behave during gameplay is of vital importance. Playtesting aims to assist developers to achieve their design intent and help to identify and resolve potential problem areas during development. However, playtests are not always feasible or affordable for smaller, independent game developers (indie studios) because they require specialized equipment and expertise. In addition to this, there is a lack of research on the value of playtesting for indie studios, which means most indie developers are not convinced of the value of user research and playtesting. This paper reports on our collaboration with six commercial indie developers conducting eleven rounds of playtesting session. Through these collaborations, our paper contributes to this growing domain by highlighting the value of playtesting for indie developers and discussing the user research process and approaches based on indie developers' needs and budget.

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