Simulation of cellular automata on graphics processing units

Chitpaseuth Somphet. · DR-NTU (Nanyang Technological University) · 2012

Game of Life is a simple version of Cellular Automata which evolves from the ini- tial state and stops at a stable state when there is no further evolution. Flocking which depicts a behavior of a group of birds. CPU are not suitable for simulating a large size of data, because limitation of processing power. In this project, graphic processing unit (GPU) is proposed as an alternative com- puting architecture to address the problem. NVIDIA CUDA was used as a main language to develop a simulation program. Game of Life and Flocking simulation were written and executed to compare their executing time.

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