VR glasses and leap motion trends in education
Ling He, Rui Si Li · 2016
In recent years, a growing number of virtual reality products have been developed. Species diversity, there are hand-held, wearable and so on, their interactive tools, application scenarios still have explored of stage continuously. Virtual reality products are widely applied to various industries, such as entertainment, health, business and education among. Currently, the real education applied to them, and universal access to education which remains to be the continuous development and exploration. This paper is trying to VR glasses and Leap Motion in conjunction with these two products, optimize the combination of these two products to play to their strengths, and applying them to educate them, to improve teaching efficiency, to enhance students' learning efficiency, so that education get optimized. The main research method used is literature study and case analysis.