Network analysis of the steam in-home streaming game system
Giacomo Quadrio, Armir Bujari, Claudio Enrico Palazzi, Daniele Ronzani, Dario Maggiorini, Laura Anna Ripamonti · 2016
This paper investigates one of the main game streaming services, the Steam In-Home Streaming, to analyze the generated network traffic. Gathered data can be used to model this type of traffic in simulations and to determine whether it could be supported by Internet connections around the world.