OTOTONARI: A Pervasive Game Based on Collaboration and Storage of Users' Experience
Satoru Tokuhisa, Yoshimasa Niwa, Kenji Iguchi, Sosuke Okubo, Tomoyuki Nezu, Masa Inakage · 2006
††† † Presently, the researches are undertaken about entertainment contents based on real space called Pergame, made use of the merit of computation and applied to more physical movement of users and the interaction among users. In this paper, we propose a Pergame content ototonari based on the collaboration and the storage of users’experiences. We aim to promote communication among the users, while realizing the human to human interaction of traditional games by generating sounds through collaboration among the users based on physical proximity. And we aim to give particularity to the place while realizing the human to environmental interaction of traditional game by storing users’experience as sound data based on physical relationship between the users an de nvironment and being referred them by the users’participations after a brief interval. We evaluate two approaches with the experiment at EXPO aichi 2005.