The Game Modeling Using Low Polygon Techniques

Chad Gregory Walker, E. Walker · Charles River Media, Inc. eBooks · 2001

From the Book: Foreword So you want to make a living as a game artist? The crucial words being make a living. If you want to develop the skills necessary to land a job making a living as a game artist, then you are looking at the right book. I should know for I have spent the last ten years hiring computer game artists. I have sifted through thousands of demo reels, resumes, Web sites, CDs, and resume submissions on every imaginable type of media. In short, if you master what Chad and Eric Walker have laid out in Game Modeling Using Low Polygon Techniques then you will increase your odds of getting a job in the game industry astronomically. This book will help you win the war against the term artist. I have always hated this term because I was always the kid looking out the window or drawing cool pictures, and it was predicted that I would probably be an artist when I grew up (the word implied by the worried look in my parents' eyes and their wringing hands). With computer technology being what it is today, artists have become more and more in demand as the personal computer has brought with it the computer game, the Internet, and a host of other technologies that demand more and newer content. This book will not only help you develop 3D assets that are applicable to games, but also for the Web sites that are increasingly turning to 3D content so viewers can see their products in real time 3D. Keep in mind that the fate of the starving artist doesn't need to be yours. You can expect above poverty level salaries as a computer artist and this book is definitely the place to start. Luke Ahearn, Art Director The Army Game Project

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