The Zen of Direct3D Game Programming

Peter Walsh · 2001

From the Publisher: Direct3D is a constantly and rapidly evolving technology that requires users to update their skill set regularly. The Zen of Direct3D Game Programming provides a good, solid introduction to using Direct3D graphics and then takes readers to a very advanced level covering Immediate Mode in-depth. Readers will find information on how to program with and the structure of Direct3D. There is also deep coverage of the ins and outs of DirectDraw, 3D fundamentals and mathematics, and advanced IM features such as texture mapping, rendering, simulating motion, and lighting effects. This book is perfect for hobbyist programmers who are interested in learning the technology, as well as for professional programmers who are looking to upgrade their skills. Series editor Andre LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. Andre is also the founder and CEO of Xtreme Games LLC.

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