Model based and service oriented interaction for ubiquitous environments

Christine Keller, Thomas K. Schlegel · 2016

The goal of ubiquitous computing, as first envisioned by Mark Weiser and afterwards pursued and developed by Gregory D. Abowd and Elizabeth D. Mynatt among many others, is to provide the computing service the user needs in the situation, place and configuration she needs it [23, 1]. Human-Computer Interaction in ubiquitous systems should therefore be as natural as possible. This can be achieved by using interaction modes that are perceived as more natural than others, by supporting multimodal interaction and also by implementing context-awareness. One main characteristic of ubiquitous environments is the presence and usage of many different interactive devices. In Weiser's vision, those are for example tabs, pads and boards [23]. Today, smart watches, smartphones, laptops, personal computers and tablets are ubiquitous in our lives. Multi-touch displays and tables, big display walls or screens and many other interactive devices, such as smart glasses, are becoming more common, too. A challenge in ubiquitous computing is to realize the interconnection between these devices, as this is the "key to his vision", described by Ebling & Baker in their assessment of Weiser's vision 20 years after it's first publication [7]. Most of the interactive technologies used today are not out of the box compatible with each other and plug and play usage is not supported.

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