A New Type of Learning Automata with Q-Learning Features

Fei Qian, Seiichi Koakutsu, Hironori Hirata · IEEJ Transactions on Electronics Information and Systems · 1999

Reinforcement Learning is the problem faced by a controller that must learn behavior through trial and error interactions with a dynamic environment. The controller's goal is to maximize reward over time, by producing an effective mapping of states to actions called policy. To construct the model of such systems, in this paper, we present a generalized learning automaton approach.Comparing to Q-learning, the computational experiments of the pursuit problems show that proposed reinforcement scheme obtains better results in terms of convergence speed and memory size.

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