A Case Study on Virtual Reality American Football Training
Yazhou Huang, Lloyd Churches, Brendan Reilly · 2015
We present a study of American football training through the use of virtual reality. We developed a proprietary training software SIDEKIQ designed for professional training of student athletes in an immersive virtual reality environment, where trainees experience the football gameplays created by their coaches on desktop PCs, Oculus Rift or even CAVE-like facility. A user evaluation was conducted to quantify the effectiveness of the VR training over a 3-day training session. The result showed on average 30% overall improvement in the scores collected from the assessment.