Advances in information SEcurity EDucation
Chad M. Dewey, Chad Shaffer · 2016
This paper examines modern computer security education, the current state of security education materials, and an overview of the relevance. The paper specifically focuses on how computer games, tabletop games, and labs created in virtual environments using virtual machines are beneficial in creating hands-on learning environments for students and educators. A case study on SEcurity EDucation (SEED) Labs is provided to assure the labs are relevant and current to industry, academia, and certification bodies. Finally, additions are created to broaden current SEED Labs to grant students the opportunity to expand their academic knowledge on security topics.