Design and Analysis of Anti-Aliasing Filters for Rendering of Graphical Entities
Prachi Rohit Rajarapollu, Vijay R. Mankar · 2016
The importance of graphics generation is well known in most of the application in entertainment industry and CAD based applications. With computers, now it is possible to have the optimum quality of graphics generations. The precise quality defines the set of graphics entities for the objective of creating the real presentation of the reality present in actual. There will be always deviation from the reality for any computer generated graphics presentation as reality is always present with infinite details with infinite precision. However, researchers are attempting to tend to that reality for the graphics generation as the power and flexibility of graphics platform is easy to employ in the application systems. The abstracted functionality (graphics function) can be implemented on programmable hardware units. In this paper, we have designed and analyzed the antialiasing methods for the rendering of graphical entities. We compared the performance of super-sampling, multi-sample and morphological antialiasing methods. We have observed, though, super-sampling and multi sample give better results, they suffer from the extra burden of computational resources. Morphological antialiasing methods has a scope of improve the performance and yet it can yield real-time performance. This can be achieved by using the parallelism in the implementation of morphological structure search hand replacement.