Modeling and Optimization of a Tree Based on Virtual Reality for Immersive Virtual Landscape Generation
Jinmo Kim · Symmetry · 2016
This study proposes a modeling method that can effectively generate multiple diverse digital trees for creating immersive virtual landscape based on virtual reality and an optimization method for real-time rendering. The proposed method simplifies a process of procedures from growth of tree models to the generation of the three-dimensional branch geometric model. Here, the procedural branch graph (PBG) algorithm is proposed, which simultaneously and effectively generates diverse trees that have a similar branch pattern. Moreover, the optimization method is designed in a polygon-based branch model which controls the resolution of tree models according to the distance from the camera to generate a tree model structure that is appropriate for an immersive system based on virtual reality. Finally, a virtual reality system is established based on the Oculus SDK (Software Development Kit) and Unity3D engine. In this process, the image processing-based pixel to tree (PTT) method is proposed as a technique for easily and efficiently generating a virtual landscape by allocating multiple trees on terrain. An immersive virtual landscape that has a stereoscopic perception and spatial impression is created through the proposed method and whether it can deliver experience of nature in virtual reality to the users was checked through an experiment.