Analysis and synthesis of sound textures

Nicolas Saint-Arnaud, Kris Popat · 1998

The sound of rain or of a large crowd are examples of sound textures. based probability model is used to characterize the high level of sound textures. The model is then used to resynthesize textures that are perceptually similar to originals (training data). Finally, 19.1 DEFINITION OF A SOUND TEXTURE In this chapter we present a method for resynthesis of sound textures, like the sound of rain, large crowds, fish tank bubbles, photocopiers and myriad others. Defining sound texture is no easy task. Most people will agree that the noise of a fan is a likely “sound texture. ” Some other people would say that a fan is too bland, that it is only a noise. The sound of rain, or of a crowd are perhaps better textures. But few will say that one voice makes a texture.’

Read the paper · More papers on PaperTik