Creating a Third-Person Shooter Game
Apress eBooks · 2009
In this chapter, you’ll build a complete 3D game using most of the concepts covered in the previous chapters. You’ll create a third-person shooter game. First, you’ll create a basic engine for the game containing all the required objects, such as cameras, lights, terrains, and animated models. Then you’ll create all the game play and logic for the game. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.