Java Games Continued: Fun with Polygons
Apress eBooks · 2009
In this chapter, we take things to the next level with an arcade classic: Asteroids. The goal of this chapter is to illustrate a polygon-based game (Asteroids), as opposed to the previous chapter’s sprite-based game (Space Blaster). Using polygons presents a new set of challenges due to the limited polygon capabilities of Android, as you’ll see in the next section. Nevertheless, Asteroids is a relatively simple game that takes advantage of the high portability of the Java language by reusing code from the standard Java SE Abstract Windowing Toolkit (AWT). Let’s get started.