Warcraft
Chase Cooper, Eileen Bai, Brian Paik, Victor Schutz · 2016
For the film Warcraft, Industrial Light & Magic was tasked with creating an entire horde of orcs. The orcs would be individual unique members of different clans with variations in shape, gender, clothing, hair and materials. Unlike some crowd assets, these would be seen up close in many shots and would require the same level of detail as hero assets. To achieve this, we created a variation pipeline that was flexible in providing enough randomization to differentiate the likenesses of each orc clan member while allowing some efficient reuse of work across many disciplines. This approach to variation scaled to a large degree, and allowed us to reuse many aspects of the assets to obtain a level of detail uncommon for background creatures.