Task Design for Language Learning in an Embodied Environment
Paul Sweeney, Cristina Palomeque, Dafne González, Chris Speck, Douglas W. Canfield, Suzanne Guerrero, Pete MacKichan · IGI Global eBooks · 2010
3D voice-enabled MUVEs are increasingly being used in education and in the area of language learning, and teaching is no exception. In this chapter, the authors will examine the affordances that MUVEs offer in this field, starting with a brief overview of the various theoretical frameworks underpinning successful teaching and learning of languages in general and how they apply to MUVEs. The authors then highlight a range of issues arising from a team’s extensive practical experience in material design in the embodied environment of Second Life. These considerations include many possible avenues for follow up by researchers. Finally, they provide some examples of task design to bring these issues into focus.