The technical art of uncharted 4
Waylon Brinck, Andrew Maximov, Yibing Jiang · 2016
Rendering technology for Uncharted 4 underwent a major overhaul in order to fit the needs of the game and the power of the PlayStation 4. The design requirements specified a huge variety of locations and looks, with many one-off features for particular scenes. The art direction called for a more "painterly" look, while the art team wanted the predictability of physically-based rendering. And everyone wanted to push the graphical fidelity as far as possible.