Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo
Flávia Gonçalves Fernandes, Ígor Andrade Moraes, Pedro Arantes Mendonça Toledo Almeida, Luciene Chagas de Oliveira, Alexandre Cardoso, Edgard Afonso Lamounier Júnior · 2016
The use of virtual rehabilitation through games aims to simulate real situations. Thus, it is noticed that the use of this takes away the patient from the pain's focus or discomfort and also improves the functionality of the affected limbs and leads him to resume the activities in the areas of occupational performance. In this work, titled Grab the Life, Virtual Reality technology has been used along with the wearable device Myo, applied to serious games context for people with congenital and/or acquired abscence of forearm, in order to motivate them to use prosthesis, aimed mainly for children and adolescents.