Java Mouse and Keyboard Methods

William Johnston Buchanan · 1998

The previous chapters have discussed the Java programming language. This chapter investigates event-driven programs. Traditional methods of programming involve writing a program which flows from one part to the next in a linear manner. Most programs are designed using a top-down structured design, where the task is split into a number of sub-modules, these are then called when they are required. This means that it is relatively difficult to interrupt the operation of a certain part of a program to do another activity, such as updating the graphics display.

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